If you look at the "nephalem rift" variant, it doesnt even use deathwish because it is using echoing fury for movement speed. ![]() I dont understand some of the stuff for those builds. I could give it a try though (i have one with crit damage but not crit % and i cannot enchant it to have crit % because i need to enchant it to have a socket instead). I havent been able to get a squirt's necklace with crit hit chance and i was worried the 50% extra damage taken would make me too squishy. I have, i just made modifications to the build based on the items i have. PR 720 atm, using firebirds explosive blast. Not sure what im doing wrong exactly if 4 minutes is slow. I think im faster in rifts because i can get the speed boost from avarice.ĭPS is not an issue in T16 rifts since i can consistently one shot trash mobs and elites generally die in 2 explosive blasts. I spam it as much as possible but when i start losing combustion stacks, the cooldown gets too long and i end up having to run and that slows me down. I keep getting the feeling that i am playing the build wrong somehow in terms of managing my teleports and moving through the map. If i drop etched sigil/ranslors to fit in the aughild set bonus, i can consistently one shot them in GR 85 but then clearing is slower because i dont have ranslors to suck in the mobs and the short range on explosive blast sucks for clearing. But i feel like im stuck at GR 80 because i dont do enough damage to one shot big mobs consistently with at GR 85, and when that happens i have to use a signature spell to finish them off and it feels awkward. The build is setup to pull in all mobs within 30 yards with the auto cast twister, and then i just explosive blast to one shot them. If doing GRs, i swap boon of the hoarder with taeguk and the topaz in the helm with a rank 3 silver of terror. Not sure how to add it manually to the planner. I am using a rank 3 essence of anguish in the weapon with the poison explosion rank 3 power. Ive read that GR 90 drops "12 items" but i dont know if that includes crafting mats.Įdit : I just timed a t16 rift and it took about 4 minutes for about 12 legendaries/forgotten souls. Would higher GRs be better? I can do maybe GR 80 quickly. Of course the real reason we modify our schedules do this is to share transmogs, but it is easier for farming souls.Ive been doing t16 rifts and i average maybe 7-8 legendaries. Unless they are farming death's breath, you can safely rely on them seeing any legendary drop from an elite. If you're playing with other people, you can run ahead and clear the trash for your friends if they are a slower build. ![]() The other reason is that you can stay moving while killing your way through, at least for most of the time. This is because strafe automatically breaks the living daylights out of vases and you'll get a few legendaries in with the rupees. The absolute best farming class that I know of so far is a demon hunter that uses strafe as a main ability. Remember that all set and legendary items will show on the tab map, even if you never explored the map, which is useful in bounties. We can also split up and sweep the map(s) that others cleared. ![]() The biggest help is that at least one of us will generally have a crowd control character that works on treasure goblins, be that a superfreeze or pets swarm. We can also pick and choose what we want since we can trade legendaries among us, before salvaging them. Even thought the enemies are harder, it will always be outweighed in dps and absorption. Our current system is we grift and do bounties and all that fun stuff in a group of whoever's on and run bounties if we're just going after legendaries.
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